A & E

Published on October 3rd, 2017 | by Kiana Williams

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It’s in your destiny to play “Destiny 2”

Designers of the legendary series Halo, Bungie is back. The original “Destiny” game was their first independent game since Bungie’s acquisition by Microsoft in 2000, and it showed in an incomplete product. Though beautiful and popular, the game’s clunky mechanics and poorly integrated plot were a source of frustration for many players. The numerous DLCs showed progress on Bungie’s behalf, but they were still building on a shaky foundation.

“Destiny 2” has smoothed these issues over. Its mechanics feel natural and balanced, gaps in the abilities of the classes are filled. The story immediately captures the player when what they worked so hard to protect last game, their Guardian’s light, is ripped from their hands. No time is wasted revealing the imposing new villain, Dominus Ghaul, and showing the danger around every corner. The story is further revealed in a series of polished cutscenes that unravel Ghaul’s character. Of course, there is a slew of cool guns, like the updated Mida Multi-tool and the “Riskrunner”. The process of gaining legendaries and exotics feels much more satisfying that in the previous game, where you could spend hours and gain nothing worthwhile. Bungie brought their three years of experience from “Destiny” and created a much improved sequel.

“Destiny 2” brings the same vibrant, eye-popping colors and attention to detail as in Destiny. As players have come to expect from Bungie, the new locations are visually stunning. From the lush forests of Nessus to the crackling methane oceans of Titan, Guardians are given fascinating places to fight in their quest to save the Traveler.

After the campaign, “:Destiny 2” doesn’t end. Crucible is back with new game modes, new strikes offer legendary gear, and Leviathan, the new raid, is available at 260 light. Side quests, patrols, and the new adventure feature allow players to customize their experience just the way they want it.
Overall, “Destiny 2” is a way for Bungie to realize the vision they didn’t quite capture in the first game. I feel it’s a vast improvement on Destiny and a well-rounded, enjoyable experience, but it isn’t completely the way there. There are still some elements that don’t feel finished. For example, Crucible still feels clunky and unrewarding. Aside from a few nitpicks, I really like what Bungie has done. I can see myself spending lots of hours in strikes and raids, and I’m sure that I’m not the only one waiting on the edge of my seat for the next DLC- which I predict will bring back the enigmatic Eris Morn and the Reef in a major way. A new enemy beyond the edge of the light is waiting.

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